Free or paid: how we judge mobile strategy games
People ask whether we prefer free or paid games, and honestly the label matters less than how the game treats you. Some free games are generous and complete; some paid ones still nag you constantly. We judge the actual experience.
What we watch for is whether the core loop stays fun without artificial gates. If a strategy game is designed to make waiting unpleasant so you'll rush, that's a red flag no matter what it costs upfront.
A good sign is when a game respects your progress — clear rules, fair difficulty, no punishing you for taking a break. Hollow Crown Saga, for example, lets you respec your party freely, which tells you the designers want you experimenting, not grinding.
Our advice: try a game long enough to hit its first real slowdown. That moment tells you everything about whether the design is on your side or against you.
